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MetaKnightPWNS4
Alexander @MetaKnightPWNS4

Age 31, Male

Bluefin Sushi

Kyouou High

The Halberd

Joined on 11/26/09

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MetaKnightPWNS4's News

Posted by MetaKnightPWNS4 - January 14th, 2011


It's just that I never come on Newgrounds anymore. It's gotta kinda meh. Sorry guys. But I still go on FaceBook! Alexander Mienheartt. If you want to see me alive, go there.


Posted by MetaKnightPWNS4 - November 12th, 2010


If you've EVER wanted to download the Brawl soundtrack, go here.
They aren't finished though, so be patient.


Posted by MetaKnightPWNS4 - October 24th, 2010


...is the most fucked up shit I've EVER seen in my life. It's like Powerpuff Girls + Sexy + Randomness. Go check it out on Youtube(with English subtitles). The blonde one's obsessed with sex and can transform her panties into a gun, and the goth one's obsessed with sugar and transforms her stocking into a sword. Hence their names...

Japanese people sure are fucked up...

Panty and Stocking with Garterbelt...


Posted by MetaKnightPWNS4 - October 15th, 2010


I open my eyes
I try to see but I'm blinded by the white light.
I can't remember how
I can't remember why
I'm laying here tonight
And I can't stand the pain
And I can't make it go away
No I can't stand the pain.

How could this happen to me!?
I've made my mistakes!
Got nowhere to run,
The night goes on as I'm fading away!
I'm sick of this life,
I just wanna scream!
How could this happen to me!?

Everybody's screaming
I try to make a sound but no one hears me.
I'm slipping off the edge,
I'm hanging by a thread
I wanna start this over again
So I try to hold
On to a time when
Nothing mattered
And I can't explain what happened
And I can't erase the things that I've done.
No I can't.

How could this happen to me!?
I've made my mistakes!
Got nowhere to run,
The night goes on as I'm fading away!
I'm sick of this life,
I just wanna scream!
How could this happen to me!?

I've made my mistakes!
Got nowhere to run,
The night goes on as I'm fading away!
I'm sick of this life,
I just wanna scream!
How could this happen to me!?


Posted by MetaKnightPWNS4 - October 9th, 2010


I know it's been some time since Left 4 Dead 2's 'The Passing' came out and people found Bill dead...but I am still emotional about it. If you're interested about how Bill died, then go here to read the comic, and to see everyone's backstories before the zombie apocalypse happened.

I made an art piece about Bill's funeral, but my scanner won't let me scan it! >:C


Posted by MetaKnightPWNS4 - September 24th, 2010


Painis Cupcake

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/* */
Pygas

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/* */
Hoovy

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/* */
Heavydile

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/* */
Scunt

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/* */
Dic Soupcan (R.I.P. William "Bill" Overbeck)

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/* */
Seeman

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/* */
Vagineer

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/* */
Sewer Medic

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/* */
Christian Brutal Sniper

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/* */
Jarate Cake Dick

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/* */
Snyphurr

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/* */
Weasel Cake

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/* */
Abstract Spy

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/* */


Posted by MetaKnightPWNS4 - September 18th, 2010


An integral part of every Zelda game is the dungeon design, and perhaps none are more renown than the Water dungeons throughout the series. As a rule of thumb, they are long, tedious, repetitive, and always involve the flow of water being manipulated in some way. Out of the bunch, none stands out more than the classic Ocarina of Time Water Temple. Why is it that I don't hear any praise for it? Why are there so many haters of the legendary Water Temple? I think the fabled Water Temple is arguably the best dungeon in a Zelda game; ever. And the reason I say that goes beyond its interior decorations, its layout, or even its bosses. It is because the Water Temple is a reflection of life itself.

With Ocarina of Time 3DS just around the corner, the topic of the Water Temple is as prominent as ever. Haters of the dungeon, and Eiji Aonuma himself (who might as well be classified a hater), always mention how annoying it was having to pause to change to the iron boots, but that is a gameplay and menu design element, quite separate to the Water Temple itself. The boot issue is done and dusted, and will apparently be corrected for the 3DS release. That is not the issue. The issue is that Aonuma says the Temple was too hard and all of the haters say that there is something not quite right with it. Why is it that no-one can identify exactly what is wrong with it? I know - because it's not the Water Temple that has problems, it's you.

Allow me to attempt to point out all of the things that could be considered faults of the Temple, and then show how those exact things are what make the dungeon so great. How they make the temple so much much more realistic and relevant than other temples. First off, getting the dungeon item, the Longshot, is no easy task for first timers. No wonder people are so disappointed when they get nothing but a Hookshot upgrade. Disappointing, but such is life. We expect things, we are disappointed. We have to make do, and if we're open-minded enough to see it, a lot of the time the disappointments are actually beneficial. We grow, our Hookshot becomes a Longshot and we can reach areas we never could before.

The next complaint is the repetitive nature of the dungeon. Not so much of a problem if you know what you are doing, but if you're lost then you find yourself roaming around the same places on a massive and almost impossible to read map. Oh, and so's life. We get lost, we can feel utterly hopeless and be on the brink of giving up, like we once were in the depths of the Water Temple. We mustn't be afraid to seek assistance, in life, in Water Temples, wherever. We must strive on with hope that we will get there in the future, however we can. Yes the Temple may be repetitive to some degree, but life isn't a straight path. You walk along the same part over and over again. Daily routines barely change - I've done the same 15 minute walk to school over 2400 times in the last six years. That is life, repetition. To achieve, to get somewhere, repetition is always necessary. Repetition builds. If practice makes perfect, then repetition makes it right.

Other people complain about how they overlook small keys throughout the temple, such as the ones under the central tower or the one behind the cracked wall. As I said earlier, that's your fault, not the Temple's. It is cleverly designed to make you look at every angle. To overlook nothing. Tried doing that in life? Because you won't get far if you overlook everything. We're human, of course we miss things, but we have to make up for them or go back and amend them. How many times do we reach a climax in our life's progress only to find that we have overlooked a small key and must go back? Water Temple or life itself, we have to accept it.

Lastly I'll mention the boss fights. The Morpha fight, people say, is quite a challenge - that is until you discover that it can't reach you in the corners. Life isn't as hard as it seems if you take the initiative to look around. Then there's also the classic Dark Link mini boss fight. What can I say? As daunting as the problems around you may be, the biggest fight that you'll ever have in your life is against yourself. And boy, when we lose don't we notice - Game Over. But when we are victorious, we think nothing of it. It's just a crappy Hookshot upgrade. Try to have some optimism. Reward yourself for the victories that you do gain. Not only that, but the Dark Link fight has more. We may feel like we're fighting in the middle of nothingness, but it was nothing more than a large hall. Learn to look beyond the mirage.

Most of all, the Water Temple holds this message for us: everything can seem massive and daunting at first. But persevere, push onwards and beyond. Then you'll find that there never was anything wrong with the Temple - you were just too young and naïve to understand. Now you have grown. You stand strong and can look back at the Water Temples of your life and see how truly easy they now are. You wonder how it ever was such a hassle for you in the first place. The first time it took me months to persevere through the dungeon, now it is a quick 40 minutes tops. Making mountains out of molehills much? It was hard. Now it's second nature. Being able to look back at the Water Temple 10 years later and remember the stress it caused compared to what it is now - that is inspiring. That is accomplishment. Nostalgia. That there is something I want people to experience in Ocarina of Time 3DS: not some watered down version of the Water Temple.

Look at this from whatever angle you will. Perhaps it is just that I'm sick of seeing people badmouth the Water Temple that I love so much. Perhaps this is a matter of it's just a game so stop applying it to your life like a Bible. Perhaps this even has nothing to do with the Water Temple, and is just some guy wanting to vent his feelings on life. However you take it, the point is this: when some challenge in life arises do we all run to Aonuma and ask him to make it easier for us in the next release? Because that rerelease is never coming. Life itself is one goddamn massive Water Temple, and if you can't find some way to deal with it, you're going to find yourself forever lost in its depths. Don't let the Water Temples in life consume you.

-----

Whoa. Holy shit. That was beautiful......BTW I found this here, so if you would be so kind as to go here, I'd appreciate it.


Posted by MetaKnightPWNS4 - September 8th, 2010


Now that my SSBB is fucked up, my life is EXTREMELY BORING now. I didn't know that Brawl made my life so much better.....I WANT TO PLAY IT SO MUCH


Posted by MetaKnightPWNS4 - August 27th, 2010


Yes, it's that time again, and this time it's Skull Kid(I've been playing Majora's Mask a lot recently...).

-----Skull Kid: Is a mix between light and heavy. Attacks are strong, but have short reach. Jumps alright. Attacks are also a mix between fast and slow.
B: Shoots lasers from the mask(from the final battle, if you have a better idea, tell me).
Side B: Tosses his mask at the enemy(like Link's boomerang).
Up B: He uses Tatl and Tael to launch him in the direction you point(like PK thunder, but it always hits him, and is much faster).
Down B:
Final Smash: He jumps up into the middle of the stage and does that scream and the huge-ass moon comes falling down onto the stage as Skull Kid jump on top of it. It hits the entire stage (but not if it's Temple or New Pork City, or some other equally large stage). The fire on the way down causes MASSIVE damage and then when the moon strikes it almost always KO's them.

Taunt ^: Laughs.
Taunt </>: Points his butt at the screen, slaps it, and wiggles it(just like when you looked through the telescope and he did that).
Taunt v: The mask detaches itself and flies in the air, when it does this, Skull Kid falls down and shortly after he looks around confused, and then the mask goes back on.

Also, a bonus, Young Link(from Ocarina of Time, but has moves from Majora's Mask).

-----Young Link: Is light, but fast and agile. Jumps like Link. Attacks are reasonably fast.
B: Uses his slingshot, as Young Link cannot use arrows yet.
Side B: Pulls out a bomb and instantly throws it.
Up B: Does the spin attack.
Down B: Pulls out a transform mask (Deku, Goron, or Zora) and transforms. You can choose which mask you want to use at the menu(like Pokemon Trainer and Zelda). If you don't, the game randomly selects one.
Final Smash: Young Link pulls out the sacred Fierce Deity mask and transforms. He can use this mask for 20 seconds. Attacks are more stylish, and cause EXTREME damage.

Taunt ^: Takes out Lon Lon Milk, takes two gulps, and wipes his lip while saying 'Aaah'
Taunt </>: Pulls out the ocarina and plays Song of Time, or Song of Healing.
Taunt v: Pulls out the three transforming masks, shows them to the audience, smiles, and puts them back.

-----Deku Link: Is light, but fast. Can't jump very high. Attacks are a little fast.
B: Shoots a bubble. Chargeable.
Side B: Throws a Deku Nut in front of him, stunning anyone near him.
Up B: Jumps high and uses the flowercopter to glide to safety.
Down B:
Taunt ^: Taunts like Jigglypuff's spin taunt, but doesn't do the pose when he finishes.
Taunt </>: Takes out the pipes and plays the Sonata of Awakening.
Taunt v: Goes in the flower pad and pops up.

-----Goron Link: Is heavy, but strong. Jumps like Bowser. Attacks are slow.
B: Punches with super strength(regular A is a normal punch).
Side B: Rolls up and mows over enemies(exactly like Yoshi's Egg Roll).
Up B:
Down B:
Taunt ^: Rolls in a ball, goes to sleep, and right after he wakes up.
Taunt </>: Pulls out the drums and plays Goron's Lullaby.
Taunt v:

-----Zora Link: Well-balanced. Jumps fairly well. Attacks are fast.
B: Spins with fins out. Like Meta Knight's Mach Tornado, but doesn't goes up if you press it fast.
Side B: Throws his fins(again like the boomerang).
Up B: Goes in the magic barrier and flies in the direction you tilt.
Down B:
Taunt ^: Throws his fins in the air, puts his arms in the air, and catches the fins on his arms.
Taunt </>: Takes out the guitar and plays the New Wave Bossa Nova.
Taunt v:

-----Fierce Deity Link: ULTIMATE FORM. Jumps incredibly(like Wario's Final Smash). Attacks are extremely fast.
B: Ice Arrow
Side B: Throws a spiky boomerang.
Up B: Spin attack, but longer reach, pulls them in and keeps them in, and has more power.
Down B: Pulls out a Powder Keg and throws it(explodes upon impact with ground or enemy).

Taunt ^: Points his sword upward and it glows with blue magic(like Marth's ^ taunt, but doesn't spin it on the way down).
Taunt </>: Pulls out the ocarina and plays Oath to Order.
Taunt v:

I'm thinking of the stuff for which I left blank. Feel free to give me ideas!

I WORKED LONG AND HARD ON THIS.

Not another Brawl newcomer moveset!


Posted by MetaKnightPWNS4 - August 26th, 2010


I JUST PLAYED SUPER SMASH BROS. CRASH (DS) TODAY!!! (it's not released by Nintendo, so it's got characters like Ichigo and Sauske) ITS SO FUCKING AWESOME. I NEVER KNEW SMASH BROS. COULD BE GOOD ON THE DS(Its only the demo, so you know it's good if I'm exited by only the free for all fights) Its downloadable for the AceKard.

YOUNG LINK FTW!!!